from core.support import set_cutscene
from core.item import Item
from core.action import Action

class Earingrig(Item):
    def __init__(self):
        Item.__init__(self, "earingrig")    # do basic initialization for every item
        # build list of actions
        self.add_action(useearingrig)
        self.has_earingrig = True
        self.inuse = False
    def get_description(self):
        return "Makeshift Lure"

# define actions for this item

class useearingrig(Action):
    def __init__(self):
        Action.__init__(self, "Use Earingrig")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Use Lure"
        
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "post"
    
    # only works in basement. add cutscene
    def do_action(self,game,room,request):
        if room.get_id() == 'sea6fishing': 
            set_cutscene("Good job, you caught a fish!  Try to reel it in.")
            game.player.inventory['earingrig'].inuse = True
        else:
            set_cutscene("I can't fish now")
            self.inuse = False
        return